--- /dev/null
+/*\r
+Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.\r
+For licensing, see LICENSE.html or http://ckeditor.com/license\r
+*/\r
+\r
+CKEDITOR.plugins.add( 'button',\r
+{\r
+ beforeInit : function( editor )\r
+ {\r
+ editor.ui.addHandler( CKEDITOR.UI_BUTTON, CKEDITOR.ui.button.handler );\r
+ }\r
+});\r
+\r
+/**\r
+ * Button UI element.\r
+ * @constant\r
+ * @example\r
+ */\r
+CKEDITOR.UI_BUTTON = 1;\r
+\r
+/**\r
+ * Represents a button UI element. This class should not be called directly. To\r
+ * create new buttons use {@link CKEDITOR.ui.prototype.addButton} instead.\r
+ * @constructor\r
+ * @param {Object} definition The button definition.\r
+ * @example\r
+ */\r
+CKEDITOR.ui.button = function( definition )\r
+{\r
+ // Copy all definition properties to this object.\r
+ CKEDITOR.tools.extend( this, definition,\r
+ // Set defaults.\r
+ {\r
+ title : definition.label,\r
+ className : definition.className || ( definition.command && 'cke_button_' + definition.command ) || '',\r
+ click : definition.click || function( editor )\r
+ {\r
+ editor.execCommand( definition.command );\r
+ }\r
+ });\r
+\r
+ this._ = {};\r
+};\r
+\r
+/**\r
+ * Transforms a button definition in a {@link CKEDITOR.ui.button} instance.\r
+ * @type Object\r
+ * @example\r
+ */\r
+CKEDITOR.ui.button.handler =\r
+{\r
+ create : function( definition )\r
+ {\r
+ return new CKEDITOR.ui.button( definition );\r
+ }\r
+};\r
+\r
+/**\r
+ * Handles a button click.\r
+ * @private\r
+ */\r
+CKEDITOR.ui.button._ =\r
+{\r
+ instances : [],\r
+\r
+ keydown : function( index, ev )\r
+ {\r
+ var instance = CKEDITOR.ui.button._.instances[ index ];\r
+\r
+ if ( instance.onkey )\r
+ {\r
+ ev = new CKEDITOR.dom.event( ev );\r
+ return ( instance.onkey( instance, ev.getKeystroke() ) !== false );\r
+ }\r
+ },\r
+\r
+ focus : function( index, ev )\r
+ {\r
+ var instance = CKEDITOR.ui.button._.instances[ index ],\r
+ retVal;\r
+\r
+ if ( instance.onfocus )\r
+ retVal = ( instance.onfocus( instance, new CKEDITOR.dom.event( ev ) ) !== false );\r
+\r
+ // FF2: prevent focus event been bubbled up to editor container, which caused unexpected editor focus.\r
+ if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 )\r
+ ev.preventBubble();\r
+ return retVal;\r
+ }\r
+};\r
+\r
+( function()\r
+{\r
+ var keydownFn = CKEDITOR.tools.addFunction( CKEDITOR.ui.button._.keydown, CKEDITOR.ui.button._ ),\r
+ focusFn = CKEDITOR.tools.addFunction( CKEDITOR.ui.button._.focus, CKEDITOR.ui.button._ );\r
+\r
+CKEDITOR.ui.button.prototype =\r
+{\r
+ canGroup : true,\r
+\r
+ /**\r
+ * Renders the button.\r
+ * @param {CKEDITOR.editor} editor The editor instance which this button is\r
+ * to be used by.\r
+ * @param {Array} output The output array to which append the HTML relative\r
+ * to this button.\r
+ * @example\r
+ */\r
+ render : function( editor, output )\r
+ {\r
+ var env = CKEDITOR.env,\r
+ id = this._.id = CKEDITOR.tools.getNextId(),\r
+ classes = '',\r
+ command = this.command, // Get the command name.\r
+ clickFn,\r
+ index;\r
+\r
+ this._.editor = editor;\r
+\r
+ var instance =\r
+ {\r
+ id : id,\r
+ button : this,\r
+ editor : editor,\r
+ focus : function()\r
+ {\r
+ var element = CKEDITOR.document.getById( id );\r
+ element.focus();\r
+ },\r
+ execute : function()\r
+ {\r
+ this.button.click( editor );\r
+ }\r
+ };\r
+\r
+ instance.clickFn = clickFn = CKEDITOR.tools.addFunction( instance.execute, instance );\r
+\r
+ instance.index = index = CKEDITOR.ui.button._.instances.push( instance ) - 1;\r
+\r
+ // Indicate a mode sensitive button.\r
+ if ( this.modes )\r
+ {\r
+ var modeStates = {};\r
+ editor.on( 'beforeModeUnload', function()\r
+ {\r
+ modeStates[ editor.mode ] = this._.state;\r
+ }, this );\r
+\r
+ editor.on( 'mode', function()\r
+ {\r
+ var mode = editor.mode;\r
+ // Restore saved button state.\r
+ this.setState( this.modes[ mode ] ?\r
+ modeStates[ mode ] != undefined ? modeStates[ mode ] :\r
+ CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );\r
+ }, this);\r
+ }\r
+ else if ( command )\r
+ {\r
+ // Get the command instance.\r
+ command = editor.getCommand( command );\r
+\r
+ if ( command )\r
+ {\r
+ command.on( 'state', function()\r
+ {\r
+ this.setState( command.state );\r
+ }, this);\r
+\r
+ classes += 'cke_' + (\r
+ command.state == CKEDITOR.TRISTATE_ON ? 'on' :\r
+ command.state == CKEDITOR.TRISTATE_DISABLED ? 'disabled' :\r
+ 'off' );\r
+ }\r
+ }\r
+\r
+ if ( !command )\r
+ classes += 'cke_off';\r
+\r
+ if ( this.className )\r
+ classes += ' ' + this.className;\r
+\r
+ output.push(\r
+ '<span class="cke_button' + ( this.icon && this.icon.indexOf( '.png' ) == -1 ? ' cke_noalphafix' : '' ) + '">',\r
+ '<a id="', id, '"' +\r
+ ' class="', classes, '"',\r
+ env.gecko && env.version >= 10900 && !env.hc ? '' : '" href="javascript:void(\''+ ( this.title || '' ).replace( "'", '' )+ '\')"',\r
+ ' title="', this.title, '"' +\r
+ ' tabindex="-1"' +\r
+ ' hidefocus="true"' +\r
+ ' role="button"' +\r
+ ' aria-labelledby="' + id + '_label"' +\r
+ ( this.hasArrow ? ' aria-haspopup="true"' : '' ) );\r
+\r
+ // Some browsers don't cancel key events in the keydown but in the\r
+ // keypress.\r
+ // TODO: Check if really needed for Gecko+Mac.\r
+ if ( env.opera || ( env.gecko && env.mac ) )\r
+ {\r
+ output.push(\r
+ ' onkeypress="return false;"' );\r
+ }\r
+\r
+ // With Firefox, we need to force the button to redraw, otherwise it\r
+ // will remain in the focus state.\r
+ if ( env.gecko )\r
+ {\r
+ output.push(\r
+ ' onblur="this.style.cssText = this.style.cssText;"' );\r
+ }\r
+\r
+ output.push(\r
+ ' onkeydown="return CKEDITOR.tools.callFunction(', keydownFn, ', ', index, ', event);"' +\r
+ ' onfocus="return CKEDITOR.tools.callFunction(', focusFn,', ', index, ', event);"' +\r
+ ' onclick="CKEDITOR.tools.callFunction(', clickFn, ', this); return false;">' +\r
+ '<span class="cke_icon"' );\r
+\r
+ if ( this.icon )\r
+ {\r
+ var offset = ( this.iconOffset || 0 ) * -16;\r
+ output.push( ' style="background-image:url(', CKEDITOR.getUrl( this.icon ), ');background-position:0 ' + offset + 'px;"' );\r
+ }\r
+\r
+ output.push(\r
+ '> </span>' +\r
+ '<span id="', id, '_label" class="cke_label">', this.label, '</span>' );\r
+\r
+ if ( this.hasArrow )\r
+ {\r
+ output.push(\r
+ '<span class="cke_buttonarrow">'\r
+ // BLACK DOWN-POINTING TRIANGLE\r
+ + ( CKEDITOR.env.hc ? '▼' : ' ' )\r
+ + '</span>' );\r
+ }\r
+\r
+ output.push(\r
+ '</a>',\r
+ '</span>' );\r
+\r
+ if ( this.onRender )\r
+ this.onRender();\r
+\r
+ return instance;\r
+ },\r
+\r
+ setState : function( state )\r
+ {\r
+ if ( this._.state == state )\r
+ return false;\r
+\r
+ this._.state = state;\r
+\r
+ var element = CKEDITOR.document.getById( this._.id );\r
+\r
+ if ( element )\r
+ {\r
+ element.setState( state );\r
+ state == CKEDITOR.TRISTATE_DISABLED ?\r
+ element.setAttribute( 'aria-disabled', true ) :\r
+ element.removeAttribute( 'aria-disabled' );\r
+\r
+ state == CKEDITOR.TRISTATE_ON ?\r
+ element.setAttribute( 'aria-pressed', true ) :\r
+ element.removeAttribute( 'aria-pressed' );\r
+\r
+ return true;\r
+ }\r
+ else\r
+ return false;\r
+ }\r
+};\r
+\r
+})();\r
+\r
+/**\r
+ * Adds a button definition to the UI elements list.\r
+ * @param {String} The button name.\r
+ * @param {Object} The button definition.\r
+ * @example\r
+ * editorInstance.ui.addButton( 'MyBold',\r
+ * {\r
+ * label : 'My Bold',\r
+ * command : 'bold'\r
+ * });\r
+ */\r
+CKEDITOR.ui.prototype.addButton = function( name, definition )\r
+{\r
+ this.add( name, CKEDITOR.UI_BUTTON, definition );\r
+};\r
+\r
+CKEDITOR.on( 'reset', function()\r
+ {\r
+ CKEDITOR.ui.button._.instances = [];\r
+ });\r